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http://www.eswc.com/document/6.html
Why moving back to Quake 3 this year whereas you’ve selected Quake 4 the past two years and that so many new FPS games have been released this year?
为什么在过去两年选择了Quake4并且今年有如此多新FPS问世的情况下要回到Quake3?
We have made the choice to keep a fast FPS game in ESWC in spite of the fact that the community of players is reduced and that the challenge is reserved to an elite. In a word, this family of games offers the most obvious demonstration of what a cyber athlete is and what electronic sports should be. We have taken the necessary time to wait and evaluate all the new potential games. At the end, none of them yet guarantee the minimum conditions to become a genuine eSports platform, stable, open to broadcast, and supported by its studio or the community through a mod.
尽管玩家社区在减少、挑战趋于精英化,我们依然决定在ESWC中保留一个快速型的FPS。一句话,这个游戏家族是电子竞技的典型模范,代表了电子竞技运动应有的形态。我们花了必要的时间等候、评估所有新的游戏,最终却没有一个能满足作为一种精英化电子竞技平台的基本需求:稳定、易于转播、来自社区和官方的模组支持
The last titles in our short list were Q3, Q4, Warsow and UT3. We have finally chosen Quake 3 because we think this is:
我们简短列表中的最后几个选择是Quake3、Quake4、Warsow(一个基于Quake2引擎的模组)和UT3。我们最终选择了Q3,因为:
a) The best software technologically: best client, server, broadcasting tools, support
最好的软件技术:最好的客户端、服务器、播报工具、支持
b) The best display for the show and public: best readability and rhythm of match
最好的公众、表演展示:最好的可读性和竞赛节奏
c) The best long-term potentiality with the upcoming Quake Zero (based on Quake 3 gameplay and engine) that could be the ultimate fast and free FPS that deserve electronic sports
最好的长期发展潜力,配合基于Quake3引擎和游戏模式的即将到来的Quake Zero,其高速、自由的特性,正是电子竞技运动需要的那种FPS游戏. |
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